STEM Enrichment Activities

For Rising 5th - 9th Grade Students

Initially developed for i2 Camp, the Center has developed more than a dozen STEM (Science, Technology, Engineering, and Math) curriculum modules that can be adapted to the classroom environment and beyond.

Lesson modules are accompanied by teacher guides, learning objectives, lesson plans, assessments, and resource guides. Bills of Material assume a maximum of 20 students per class and ~25-30 hours of contact time. Each session – materials and supplies – can be held for under $2,000, some for much less.

 

Due to unforeseen, though temporary, circumstances, we are currently unable to provide the free modules for download. These modules will soon become available for direct download. Please check back soon.  

Guidelines for Use and Distribution of MIT Edgerton Center STEM Curriculum Materials

> The MIT Edgerton Center STEM K-12 Modules were created with financial support from i2Camp.org and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License 

>You are free to copy and distribute our materials to teachers and students, provided that you acknowledge the source and retain any copyright statements on the materials

>Help others to find us by citing the MIT Edgerton Center website  where much of the curriculum materials are available for download.

>These materials can be adapted by individual teachers for their classroom, but the alterations to the MIT Edgerton Center materials cannot be redistributed beyond your school or host organization. 

>Use of the MIT name:  In your advertising materials, you may say that your program uses curriculum developed by the MIT Edgerton Center, and where appropriate, provide a link to our home page  You may not describe your program as a partnership or collaboration with MIT or the MIT Edgerton Center. You may not use the Institute's name in ways that suggest or imply MIT endorsement of your organization, program, or services.

3-D Printing - Beginners

This course teaches the beginner how to design in a 3-D environment using the web-based platform TinkerCad. Students will learn how to,,,

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3-D Printing for Advanced Students

Rapid prototyping using 3-D printers is revolutionizing the way people design solutions for everyday problems, as well as how manufacturer’s...

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App Inventor

Smart phones and tablets have changed computing and the world. This is your opportunity to build an app that will improve your community.

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Digital Game Design

Technology allows us a chance to be an artist, sound designer, programmer and storyteller all at once, with room to express ourselves in any of those areas.

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Electronic Engineering and Design

This one-week beginner course designed for students who have no previous experience in electricity or electronics.

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Energy Engineer

This unit provides students with a deep exploration of basic energy concepts and renewable sources of energy and puts them in motion through a hands-on...

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Engineering Design Workshop

Explore how engineers design and build our magical modern world. In this course we will learn about the process of engineering design,

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Fundamentals of Electronics

Get a hands-on education in what goes on inside the world of electronics. In this course different sensor, logic and output “Doo-bobs” will be used to explore...

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Kinetic Sculpture - Newly Revised!

Students are introduced to key concepts and skills of kinetic sculpture, including balance, gearing, energy sources and design-oriented thinking.

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Physics of Photography

Has anyone ever told you to think outside the box? In this course, you will be thinking inside and outside the box,

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