Maker Skills Workshops: Schedule and Registration
  • Faciltator looks at a computer screen to help her troubleshoot a 3-D design file
    3D Printing
    Leilani Roser
  • one teacher shows another how to prepare a 3D design file for printing
    3D Printing
    Leilani Roser
  • a teacher holding electronic components talks to a colleague
    Leilani Roser
  • one teacher solders as another looks on
    Jonathan Dietz
  • a teacher wearing safety glasses drills through a piece of PVC
    Shop Tool Training
    Leilani Roser
  • 4 teachers build tiny houses
    Project Design
    Jonathan Dietz
  • computer attached to arduino board, controlling a set of lights
    Jonathan Dietz
Spend a day learning tried-and-true ways to set up your school’s Makerspace, design high-impact Maker projects, or use new tools: 3-D printers, laser/vinyl cutters, and more.

Our workshops are appropriate for teachers with tools and materials ranging from portable carts to full-blown Makerspaces. No experience required (beginners are welcome) except for the Maker Project Design workshop, where experience with at least one Maker technology is recommended.

Workshop attendees will have full online access to the training materials used in the workshops.

Each class is one day, meeting from 8:30 am to 2:30 pm with a 45-minute lunch break.

Want to receive schedule updates for future workshops? Join the mailing list for our Ideas and Events for K-12 Maker Educators  newsletter to be notified of upcoming schedules each season. 

Need to have custom Maker Professional Development at your site?  Let us know your needs and we'll work with you to create it.

Find free Maker resources and ideas at our K-12 Maker site.  

Due to campus-wide safety measures related to COVID-19, the Fall 2020 program is  on hold.
Workshop dates have not yet been scheduled. Email us to receive a notice when dates are scheduled and registration is open. 

3-D Modeling and Printing

Fall 2020 dates TBD 

​​Learn and practice 3-D printing, from solid modeling with Tinkercad, to prepping (slicing) models for print, to changing filament and removing parts.  Learn strategies for the effective use of a 3-D printer with a classroom of students.  Practice with one of our sample projects and leave with an original print of your own.   

Laser Cutter, Vinyl Cutter, and 2-D Modeling

Fall 2020 dates TBD

Learn and practice design for laser etching and cutting on Epilog and/or Dremel lasers.  Try out a simpler technology: vinyl/craft cutters.  Explore 2-D vector plaltforms and modeling techniques that allow you to use a variety of image sources.  Get familiar with tool components, functionality, materials, and discuss the effective use of laser and vinyl cutters in a classroom.  Make a couple of project samples to take home.  

Design and Operate a Makerspace, with Shop Tool Training

Fall 2020 dates TBD

Explore resources for design, layout, and safe operation of a Makerspace; learn how to use tools and materials with guidance from experienced users (includes a variety of manual and power tools, materials, and fasteners); review project samples and create your own.

Electronics for Makers

Fall 2020 dates TBD

Learn and practice principles of electricity by building series and parallel circuits with a variety of switches, LEDs, buzzers, and motors.   Use soldering irons and multi-meters correctly. Figure out what components and wiring materials and tools are most appropriate for your students .  Build a take-home project and make a component display board for your classroom.

Physical Computing with Micro:bit

Fall 2020 dates TBD

Meet the Micro:bit - a small computer board equipped with sensors, LEDs, pushbuttons, and outputs that can control electonic devices. The Micro:bit can be programmed with block or text-based languages and is appropriate for students grade 4 and older.   Learn and practice coding basics and get familiar with a variety of input and output devices while working thorugh our tutorials projects.  Take home and extensive kit of starter materials.

Physical Computing with Arduino

Fall 2020 dates TBD

Get introduced to the Arduino micro-contoller, a well-supported and versatile physical computing platform, most appropriate for grades 9 and up.  Use our tutorials to learn and practice coding basics and troubleshooting strategies.  Learn breadboard wiring, and explore the functionality of electronics devices including photocells, pushbuttons, relays, servo motors, and distance sensors.  Learn in a supportive environment adnd take home an extensive kit of starter materials.

Making with Music 1, 2

Fall 2020 dates TBD

Explore music through simple, engaging hands-on project builds, and find new opportunities to connect it to your classroom. These workshops are based on activities we have led with students in our space and in a program we are developing in Chile.  No problems getting these kids to do the math, engineering, or building!  Take both classes or just one:

  • Class 1 - intro to electronic music Turn everyday objects into experimental instruments! Tinker with electronics to hack toys, make piezo pickups, and expand your definition of music.
  • Class 2 - intro to acoustics and music theory - learn a few basic carpentry skills to build melodic instruments from wood, and use your new creations to explore the theory and physics of music-making.

Maker Project Design

Fall 2020 dates TBD

Design your own Maker projects for any K-12 academic and special classes. Utilize our Maker Methodology, online resources, and ready Makerspace to design and prototype your next project.  NOTE: We recommend this course to people who are already experienced in at least one Maker technology (such as 3-D printing, laser/vinyl cutter, hand tools, or electronics).  


Master Making in the Classroom

Two sessions offered, starting September and October, 2020

Lay the foundation for a thriving culture of Maker educators at your school. This capacity-building workshop series includes 4 in-person workshops, regular online communication, and a model for supporting collaborative school-based teams. We designed the Master Making experience to help participants build an ongoing Community of Practice that can endure after the final workshop wraps. This course is especially for educators who lead Maker initiatives in their schools by coaching or collaborating with teachers to carry out Maker projects - e.g. Technology Integration Specialists, STEM Coaches, and Makerspace Coordinators. A dedicated Makerspace is not required, as long as tools and materials will be available to students in their classrooms. Registration and more information can be found at this page.

Who should attend:

These workshops are for educators setting up school Makerspaces, learning effective ways to use maker technologies, and/or developing technical skills. The workshops are appropriate for teachers of students from grades 3 – 12, and who have tools and materials ranging from portable carts to fledgling makerspaces to full-blown shops.

What you will learn:

Our staff members are experienced educators passionate about the opportunities that maker technologies bring to the classroom. We emphasize hands-on practice and teach each technology through making a simple hands-on project. Participants will leave with confidence, skills, resources, and ideas on how to use maker tools, as well as ideas on incorporating the technologies into the classroom. 

Registration and Payment

The cost for each workshop is $275 per person and includes all materials and supplies for projects. Coffee and snacks are provided. We take a short break for lunch, and recommend you bring your own. Lunches are also available nearby at several campus cafes.  Participants should bring their own laptops and will have access to WiFi. Computer mice are recommended for some of the software packages.

Attendance for each workshop is limited to 20 participants.  Registration is processed on a first-come, first-served basis, and is guaranteed once final payment is received. Payment can be made online by credit card when registering for the workshops. Alternatively, payment can be made by purchase order, check, or money order made out to the Massachusetts Institute of Technology. Credit card payments are received immediately while checks and purchase orders can take up to ten days. Instructions for paying by purchase order, check, or money order are indicated in the online registration.
Please note: credit card refunds incur an $8 processing charge - in the event that you need to withdraw your attendance, we are always happy to credit the full amount of your payment towards a future workshop.

Payment must be received in full 10 days before the workshop otherwise the spot may be forfeited to another participant or school on the waitlist.

Our mailing address is:
MIT Edgerton Center, Attn. Sandra Lipnoski,
77 Massachusetts Ave.,
Room 4-408,
Cambridge, MA  02139

Questions? Email Leilani Roser at

Schedule, Transportation, Parking, and Notes

Each class is one day, meeting from 8:30 am to 2:30 pm with a half-hour lunch break.  Coffee/snacks will be available at 8:15 am.

Workshops are held in the historic MIT Edgerton Center Student Project Lab (4-409) in Strobe Alley, a scene of experiential learning activities for decades. This is the 4th floor of building 4, nearly under the Great Dome. Visit the MIT Edgerton Center transportation and parking page for information on getting to MIT.  Visitor parking in the MIT-Kresge parking lot is limited. Public transportation is convenient and recommended. Parking permits can be purchased for $32.00 per day by obtaining a parking permit online five business days in advance.

About the MIT Edgerton Center

Established in 1992, the MIT Edgerton Center continues the hands-on legacy of Harold “Doc” Edgerton by giving students opportunities to learn by doing. Programs include courses in engineering and high-speed photography for MIT students and professionals, the international-development program D-Lab, student-run clubs and teams, student machine shops, and a year-round K-12 science and engineering outreach program, including professional-development teacher workshops and curriculum materials. Read more about our K-12 programs here.

Other Maker PD offerings

We offer workshops at MIT in spring,  summer, and fall.  If you are interested in custom Maker PD at your site let us know your needs and we'll work with you to create it.

Join our mailing list for announcements of new classes and schedules, Please include the following information for our mailing list: Name, title/role, email address, school name, school location, school grades, school type (public, charter, independent), and some info about your Makerspace.

Workshop Staff

The workshops are developed and led by Diane Brancazio and Leilani Roser, with invaluable assistance from Chris Mayer, and a team of experts at the MIT Edgerton Center.

Diane Brancazio

Diane is passionate about the potential of Makerspaces to improve education.  She works intensively to support teachers integrating Maker culture into their regular curriculum and in using Makerspaces to engage and empower students.

Her formal technical training includes a BS in Electrical Engineering and Computer Science from Princeton University and a Master’s degree in Mechanical Engineering from MIT.  Working as a product design consultant at several engineering companies, she developed skills in creative problem solving, project management, and fabrication. Diane went into education as a career after serving as an instructor for summer programs at the Edgerton Center. She has now returned with 15 years of experience in teaching technology and engineering design, computer science, and general science in public middle and high-school classrooms.

Along with Ed Moriarty, Diane also teaches a first-year advising seminar entitled “Engineering, Art, and Science."

Leilani Roser

Leilani Roser began her career in the sciences as a field research assistant before earning her BS in Biological Sciences at UC Davis and moving into pharmaceutical research. When pipetting drugs onto cells failed to provide the same thrills as trapping and tracking wild mammals, she became a teacher.

Leilani has now worked in STEM education as a teacher and consultant since 2009, including 3 years teaching Biology in Boston Public Schools. At the Edgerton Center, she lends her experience in STEM teaching and program design to the K-12 Maker programming, supporting K-12 educators in designing and implementing Maker projects in core curriculum.

When not in the Makerspace, she can be found teaching drums and electronics to the next generation of noisemakers at Girls Rock Campaign Boston.

Chris Mayer

Chris has worked around and with the Edgerton Center since 2012 and officially joined the staff in 2017.  He works with students on clubs and teams and in maker education programs. Chris believes in using hands-on engineering projects to teach students and teachers how to think critically and solve problems.

Edgerton Center Staff and Students

Workshops will have the assistance of several Edgerton Center staff members and MIT students that are skilled in digital fabrication tools, hand tools, and electronics.

Find free Maker resources at our K-12 Maker site.  Also at this site, our participants will have full online access to the training materials used in the workshops.