Spend a day learning tried-and-true ways to set up your school’s Makerspace, design high-impact Maker projects, or use new tools: 3-D printers, laser/vinyl cutters, and more.
Our workshops are appropriate for teachers with tools and materials ranging from portable carts to full-blown Makerspaces. No experience required (beginners are welcome) except for the Maker Project Design workshop, where experience with at least one Maker technology is recommended.
The program is now being offered in-person and online simultaneously. Those on site will use the MIT shop tools. Remote participants will be advised of the tools in advance and will have access to all activities. Workshops are limited to 20 in-person and 20 remote participants.
Each class is one day, meeting from 8:30 am to 2:30 pm with a 45-minute lunch break.
Scroll down for schedule and descriptions.
Registration is OPEN: Click HERE
Learn how to design Maker projects for any classroom, set up a school Makerspace, choose the right tools, and teach your students how to use them - find this and more free resources at our K-12 Maker site.
Receive schedule updates for future workshops, notices of new online resources, and news of Maker happenings - Join the mailing list for our Ideas and Events for K-12 Maker Educators newsletter.
Need to have custom Maker Professional Development at your site? Let us know your needs and we'll work with you to create it.
Wednesday, October 6 - Design & Operate a Makerspace
Thursday, October 7 - Electronics for Makers
Wednesday, October 13 - Vinyl & Laser Cutters
Thursday, October 14 - Physical Computing with Micro:bit
Tuesday, October 19 - 3-D Printing
Wednesday, October 20 - Making Music: Sound Studio
Thursday, October 21 - Maker Project Design
Tuesday, October 26 - Vinyl & Laser Cutters
Wednesday, October 27 - Physical Computing with Micro:bit
Thursday, October 28 - Physical Computing with Arduino
Tuesday, November 2 - Electronics for Makers
Thursday, November 4 - Making Music: DIY Acoustic
3-D Modeling and Printing
Tuesday, October 19, 2021
Learn and practice 3-D printing, from solid modeling with Tinkercad, to prepping (slicing) models for print, to changing filament and removing parts. Learn strategies for the effective use of a 3-D printer with a classroom of students. Practice with one of our sample projects and leave with an original print of your own.
Laser Cutter, Vinyl Cutter, and 2-D Modeling
Wednesday, October 13, 2021 OR Tuesday, October 26, 2021
Learn and practice design for laser etching and cutting on Epilog and/or Dremel lasers. Try out a simpler technology: vinyl/craft cutters. Explore 2-D vector platforms and modeling techniques that allow you to use a variety of image sources. Get familiar with tool components, functionality, materials, and discuss the effective use of laser and vinyl cutters in a classroom. Make a couple of project samples to take home.
Design and Operate a Makerspace, with Shop Tool Training
Wednesday, October 6, 2021
Explore resources for design, layout, and safe operation of a Makerspace; learn how to use tools and materials with guidance from experienced users (includes a variety of manual and power tools, materials, and fasteners); review project samples and create your own.
Electronics for Makers
Thursday, October 7, 2021 OR Tuesday, November 2, 2021
Learn and practice principles of electricity by building series and parallel circuits with a variety of switches, LEDs, buzzers, and motors. Use soldering irons and multi-meters correctly. Figure out what components and wiring materials and tools are most appropriate for your students. Build a take-home project and make a component display board for your classroom.
Physical Computing with Micro:bit
Thursday, October 14, 2021 OR Wednesday, October 27, 2021
Meet the Micro:bit - a small computer board equipped with sensors, LEDs, pushbuttons, and outputs that can control electronic devices. The Micro:bit can be programmed with block or text-based languages and is appropriate for students grade 4 and older. Learn and practice coding basics and get familiar with a variety of input and output devices while working through our tutorials projects. Learn in a supportive environment and take home and extensive kit of starter materials.
Physical Computing with Arduino
Thursday, October 28, 2021
Get introduced to the Arduino micro-contoller, a well-supported and versatile physical computing platform, most appropriate for grades 9 and up. Use our tutorials to learn and practice coding basics and troubleshooting strategies. Learn breadboard wiring, and explore the functionality of electronics devices including photocells, pushbuttons, relays, servo motors, and distance sensors. Learn in a supportive environment and take home an extensive kit of starter materials.
Making with Music 1, 2
Class 1 - Wednesday, October 20, 2021
Class 2 - Thursday, November 4, 2021
Explore music through simple, engaging hands-on project builds, and find new opportunities to connect it to your classroom. These workshops are based on activities we have led with students in our space and in a program we are developing in Chile. No problems getting these kids to do the math, engineering, or building! Take both classes or just one:
Class 1 - Sound Studio Find sounds all around you, and turn them into music. How? On Soundtrap - a free browser-based collaborative audio editing platform. Learn how your students can create and present "sonic art" that is expressive and rich in meaning. Music beginners welcome!
- Class 2 - DIY Acoustic Learn a few basic carpentry skills to build melodic instruments from wood, and use your new creations to explore the theory and physics of music-making.
Maker Project Design
Thursday, October 21, 2021
Design your own Maker projects for any K-12 academic and special classes. Utilize our Maker Methodology, online resources, and ready Makerspace to design and prototype your next project. NOTE: We recommend this course to people who are already experienced in at least one Maker technology (such as 3-D printing, laser/vinyl cutter, hand tools, or electronics).
Master Making in the Classroom
10-week program, starting September, 2021
Lay the foundation for a thriving culture of Maker educators at your school. This capacity-building workshop series includes 4 in-person workshops, regular online communication, and a model for supporting collaborative school-based teams. We designed the Master Making experience to help participants build an ongoing Community of Practice that can endure after the final workshop wraps. This course is especially for educators who lead Maker initiatives in their schools by coaching or collaborating with teachers to carry out Maker projects - e.g. Technology Integration Specialists, STEM Coaches, and Makerspace Coordinators. A dedicated Makerspace is not required, as long as tools and materials will be available to students in their classrooms. Registration and more information can be found at this page.
Who should attend:
These workshops are for educators setting up school Makerspaces, learning effective ways to use Maker technologies, and/or developing technical skills. The workshops are appropriate for teachers of students from grades 3 – 12, and who have tools and materials ranging from portable carts to fledgling Makerspaces to full-blown shops.
What you will learn:
Our staff members are experienced educators passionate about the opportunities that Maker technologies bring to the classroom. We emphasize hands-on practice and teach each technology through making a simple hands-on project. Participants will leave with confidence, skills, resources, and ideas on how to use Maker tools, as well as ideas on incorporating the technologies into the classroom.
Registration and Payment
The cost for each workshop is $275 per person and includes all materials and supplies for projects. The program is being offered in-person and online simultaneously. Coffee and snacks are provided for in-person participants. We take a short break for lunch, and recommend you bring your own. Lunches are also available nearby at several off-campus cafes. Participants should bring their own laptops and will have access to WiFi.
Attendance for each workshop is limited to 20 in-person participants and 20 remote participants. Registration is processed on a first-come, first-served basis, and is guaranteed once final payment is received. Payment can be made online by credit card when registering for the workshops. Alternatively, payment can be made by purchase order, check, or money order made out to the Massachusetts Institute of Technology. Credit card payments are received immediately while checks and purchase orders can take up to ten days. Instructions for paying by purchase order, check, or money order are indicated in the online registration.
Payment must be received in full 5 days before the workshop otherwise the spot may be forfeited to another participant or school on the waitlist.
Our mailing address is:
MIT Edgerton Center, Attn. Sandra Lipnoski
77 Massachusetts Avenue
Cambridge, MA 02139
Questions? Email our team at email@example.com
Schedule, Transportation, Parking, and Notes
Each class is one day, meeting from 8:30 am to 2:30 pm with a half-hour lunch break. Coffee/snacks will be available at 8:15 am.
Workshops are held in the historic MIT Edgerton Center Student Project Lab (4-409) in Strobe Alley, a scene of experiential learning activities for decades. This is the 4th floor of building 4, nearly under the Great Dome. Visit the MIT Edgerton Center transportation and parking page for information on getting to MIT. Public transportation is convenient and recommended. Visitor parking at MIT is limited and may or may not be available Fall 2021.
About the MIT Edgerton Center
Established in 1992, the MIT Edgerton Center continues the hands-on legacy of Harold “Doc” Edgerton by giving students opportunities to learn by doing. Programs include courses in engineering and high-speed photography for MIT students and professionals, the international-development program D-Lab, student-run clubs and teams, student machine shops, and a year-round K-12 science and engineering outreach program, including professional-development teacher workshops and curriculum materials. Read more about our K-12 programs here.
Other Maker PD offerings
We offer workshops at MIT in spring, summer, and fall. If you are interested in custom Maker PD at your site let us know your needs and we'll work with you to create it.
Join our mailing list for announcements of new classes and schedules, Please include the following information for our mailing list: Name, title/role, email address, school name, school location, school grades, school type (public, charter, independent), and some info about your Makerspace.
The workshops are developed and led by Diane Brancazio, Justin Schmidt, and a team of experts at the MIT Edgerton Center.
Diane is passionate about the potential of Makerspaces to improve education. She works intensively to support teachers integrating Maker culture into their regular curriculum and in using Makerspaces to engage and empower students.
Her formal technical training includes a BS in Electrical Engineering and Computer Science from Princeton University and a Master’s degree in Mechanical Engineering from MIT. Working as a product design consultant at several engineering companies, she developed skills in creative problem solving, project management, and fabrication. Diane went into education as a career after serving as an instructor for summer programs at the Edgerton Center. She has now returned with 15 years of experience in teaching technology and engineering design, computer science, and general science in public middle and high-school classrooms.
Along with Ed Moriarty, Diane also teaches a first-year advising seminar entitled “Engineering, Art, and Science."
Since he was old enough to pick up a screwdriver, Justin has been breaking things, making things, and occasionally managing to fix things. He established and operates a makerspace at the middle school in Watertown, Massachusetts, where he teaches classes in design thinking, electronics, video production, and photography, and collaborates with teachers across all disciplines to create and deliver engaging maker-ed projects for their students. He holds a vocational certificate in electronics, an AA in Recording Arts and Music Business, and a BA in Multidisciplinary Studies. Justin can sometimes be found at Parts and Crafts, a kid-centered community maker space in Somerville, MA, where he’s an occasional camp staffer and volunteer.
At the Edgerton Center, Justin brings his experience operating an active makerspace in a public school to work to lead teacher workshops and develop a variety of resources for educators.
Chris has worked around and with the Edgerton Center since 2012 and officially joined the staff in 2017. He works with students on clubs and teams and in maker education programs. Chris believes in using hands-on engineering projects to teach students and teachers how to think critically and solve problems.
Edgerton Center Staff and Students
Workshops will have the assistance of several Edgerton Center staff members and MIT students that are skilled in digital fabrication tools, hand tools, and electronics.
Find free resources for educators at our K-12 Maker site.