For Students in Grades 4 - 12
The projects shared here are "Do-It-Yourself" Guides to Promote STEM Skills and Awareness. They reflect the variety of interests and skills in our K-12 group, and are shared here for the benefit of teachers, students, and experiential learners of all ages. While each guide contains materials lists and step-by-step procedures, we encourage you to pursue the learning goals as you see fit - substituting materials, tinkering, and exploring concepts as your interest leads.
Guidelines for Use and Distribution of MIT Edgerton Center STEM Project Materials
> MIT Edgerton Center STEM K-12 Projects and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Several were created with financial support from our non-MIT collaborators who may use the projects for commercial purposes.
>You are free to Share (copy and redistribute) or Adapt (remix, transform, or build upon) our materials, provided that you attribute this work as summarized below and detailed in the Creative Commons license specified above. You may only use the material for NonCommercial purposes.
>Proper Attribution requires that you provide the following: the name of the creator (MIT Edgerton Center) and other parties that collaborated or provided funding for the work, a copyright notice, this license notice, a disclaimer notice, a link to the material, and indications of changes that were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
>If you remix, transform, or build upon the material, you must ShareAlike - distribute your contributions under the same license as the original.
>Help others to find us by citing the MIT Edgerton Center website where much of the curriculum materials are available for download.
>In your advertising materials, you may say that your program uses curriculum developed by the MIT Edgerton Center, and where appropriate, provide a link to our home page You may not describe your program as a partnership or collaboration with MIT or the MIT Edgerton Center. You may not use the Institute's name in ways that suggest or imply MIT endorsement of your organization, program, or services.
3-D Printing - Beginners
This course teaches the beginner how to design in a 3-D environment using the web-based platform TinkerCad. Students will learn how to,,,
3-D Printing for Advanced Students
Rapid prototyping using 3-D printers is revolutionizing the way people design solutions for everyday problems, as well as how manufacturer’s...
Smart phones and tablets have changed computing and the world. This is your opportunity to build an app that will improve your community.
Digital Game Design
Technology allows us a chance to be an artist, sound designer, programmer and storyteller all at once, with room to express ourselves in any of those areas.
Electronic Engineering and Design
This one-week beginner course designed for students who have no previous experience in electricity or electronics.
This unit provides students with a deep exploration of basic energy concepts and renewable sources of energy and puts them in motion through a hands-on...
Engineering Design Workshop
Explore how engineers design and build our magical modern world. In this course we will learn about the process of engineering design,
Fundamentals of Electronics
Get a hands-on education in what goes on inside the world of electronics. In this course different sensor, logic and output “Doo-bobs” will be used to explore...
Kinetic Sculpture - Newly Revised!
Students are introduced to key concepts and skills of kinetic sculpture, including balance, gearing, energy sources and design-oriented thinking.
Physics of Photography
Has anyone ever told you to think outside the box? In this course, you will be thinking inside and outside the box,